//Indie Physics Based Skiing Game

//More coming soon
//Steam page will be available in the great year of 2025

//Game Created by Penguinmilk Games
//Based on the comic book: "Once Upon A Style" Created By Legendary Skier Phil Casabon (BDog) And Artist Simon Roy

//Click the discord controller icon for information on playtesting and more!

//This game is a WIP and nearly everything will change in either looks or gameplay by the time its ready.

//Mobile viewing for this website is broken at the moment.

3D Physics Skiing Game - Pre-Alpha Development
🔧 PRE-ALPHA DEVELOPMENT 🔧

🚧 Playtest Coming Soon!

I am hard at work polishing core systems for a better playtest experience

Status: Pre-Alpha development in progress - playtest is coming together and almost ready!

Current Systems (In Active Development)

  • Ground/Air/Rail State Refinement
    Physics transitions, collision detection, and state management improvements
    ACTIVE DEV
  • Flick Trick System
    Boundless rotation types
    ACTIVE DEV
  • Dynamic Camera System
    Finding the right camera feel
    ACTIVE DEV
  • Audio & VFX Systems
    Snow effects, skiing sounds, impact audio
    ACTIVE DEV
  • Animation Tree
    Dynamic animations system
    ACTIVE DEV
  • Procedural Animation
    Advanced animation generation and blending
    ACTIVE DEV
  • Menus
    User interface and navigation systems
    ACTIVE DEV
  • Quest/Objectives
    Player progression and goal systems
    ACTIVE DEV
  • Tutorial Level
    Interactive learning experience for new players
    ACTIVE DEV
  • Dialogue System
    Character interactions and narrative delivery
    ACTIVE DEV
  • Crash System
    Physics-based collision and recovery mechanics
    ACTIVE DEV

Next Phase Features

  • Custom Map Editor
    Tools for creating custom environments
    PLANNED
  • Complete Large Mountain Map
    1st large mountain completion
    PLANNED
  • Smaller Maps
    Terrain parks and urban environments
    PLANNED
  • Unique Grab Modifier
    One of a kind system
    PLANNED
  • Custom Character In-Game
    Full character customization options
    PLANNED
  • Enhanced Audio & VFX
    More immersive sounds and visual effects
    PLANNED
  • Legacy Characters
    Additional character options and styles
    PLANNED
  • Modding Support
    Community content creation tools
    PLANNED
  • JUICE!
    Polish, feel, and complete immersion
    PLANNED
  • Wallride System
    Ride and interact with vertical surfaces
    PLANNED
  • Hand Drag Mechanics
    Touch and drag interactions with environment
B-Dog Development Roadmap

Development Roadmap

PRE-ALPHA
Current Phase: System cleanup, enhanced models (more realism but stylistic) & replace animation placeholders, tutorial development, first public playtest
ALPHA
Coming Next: First demo build, character customization system, complete tutorial, main map, customization options
BETA
Future: Advanced features, modding support, level editor, multiplayer foundation

B-Dog: Bark N' Butter FAQ

FAQ

When will the game be released?
When it's ready. However, a demo is planned for late 2025 barring no unforeseen setbacks in development.
What kind of gameplay can we expect?
The game is a blend of simulator and arcade-style gameplay, featuring realistic physics while maintaining fun, arcade-like elements. 80% sim 20% arcade and the most "arcadey" elements optional.
Which platforms will the game be available on?
The game will definitely be available on Steam for PC. Considering console releases, but platforms are yet to be determined.
Will there be character or equipment customization?
Yes! Customization is a planned feature. You'll be able to personalize your skiing experience, though specific details are still in development.
Can we create our own maps?
Custom maps are indeed part of the plans! We're excited to see what the community will create once this feature is implemented.
How can I join early playtesting?
Join the discord community for more information. All of the feedback is tracked and kept there.
How can I provide feedback during the pre alpha and alpha tests?
Your feedback is incredibly important! Once the alpha playtest is released, make your mark on the game in specific channels for feedback in this Discord server.
Will there be different game modes?
Finalizing details, exploring various game modes to cater to different playstyles. More information will be shared as development progresses.
Are there plans for multiplayer?
Yes!
How realistic will the skiing physics be?
Goal is to strike a balance between realism and fun. The physics will be detailed enough to feel authentic, but focused on fun.
Do I have to play as a dog?
You do not, however some characters like BDog will have a unique one of a kind tricks. Don't worry though you can create your own human and cultivate your unique STYLE!
How many people are making this game?
One developer with occasional help from collaborators who help offload some of the work. Things like 3d modelling, VFX, Music, and consultation for system design. Comeback soon to see the great artist who helped this project along the way!

//Inquire

Feel free to send a message for any questions you may have about Penguinmilk Games. If you would like to join the project and help with development please reach out. I look forward to hearing from you!

© Penguinmilk Studios LLC. All rights reserved.