Current Systems (In Active Development)
- ACTIVE DEVGround/Air/Rail State RefinementPhysics transitions, collision detection, and state management improvements
- ACTIVE DEVFlick Trick SystemBoundless rotation types
- ACTIVE DEVDynamic Camera SystemFinding the right camera feel
- ACTIVE DEVAudio & VFX SystemsSnow effects, skiing sounds, impact audio
- ACTIVE DEVAnimation TreeDynamic animations system
- ACTIVE DEVProcedural AnimationAdvanced animation generation and blending
- ACTIVE DEVMenusUser interface and navigation systems
- ACTIVE DEVQuest/ObjectivesPlayer progression and goal systems
- ACTIVE DEVTutorial LevelInteractive learning experience for new players
- ACTIVE DEVDialogue SystemCharacter interactions and narrative delivery
- ACTIVE DEVCrash SystemPhysics-based collision and recovery mechanics
Next Phase Features
- PLANNEDCustom Map EditorTools for creating custom environments
- PLANNEDComplete Large Mountain Map1st large mountain completion
- PLANNEDSmaller MapsTerrain parks and urban environments
- PLANNEDUnique Grab ModifierOne of a kind system
- PLANNEDCustom Character In-GameFull character customization options
- PLANNEDEnhanced Audio & VFXMore immersive sounds and visual effects
- PLANNEDLegacy CharactersAdditional character options and styles
- PLANNEDModding SupportCommunity content creation tools
- PLANNEDJUICE!Polish, feel, and complete immersion
- PLANNEDWallride SystemRide and interact with vertical surfaces
- Hand Drag MechanicsTouch and drag interactions with environment